Gallery Index

This gallery contains the majority of fractals I've rendered since 2012.

This page is split into several sub galleries because I initially created the main gallery pages using imagemagick's montage command, which produces a single large image of all the thumbnails, and a HTML map, rather than separate thumbnail files for each image. I tried having just one gallery for the entire set, but the index image exceeded the maximum size allowed for a jpg.

Since then, I've changed the entire process so rather than using a batch file with a couple of imagemagick commands, I now use a python script that I wrote that rebuilds the entire site from the folder structure. Having separate galleries doesn't offer quite the same benefits as it did before, but I've found that loading pages with lots of thumbnails can be annoyingly slow, so I've kept the galleries for tidiness' sake. Earlier galleries are not in chronological order.

I'd say that Gallery D is about when I started understanding how to use the tools, and Gallery P is when the way fractals looked started being almost intentional.

Be aware, these pages may take a while to load completely - their main content is a ~3MBs of small jpg files.

thumb 2014 05 04 Test 4 99990-black.jpg
The Well [Fullsize]
thumb 2014 05 11 Counting the Cost 097-black.jpg
Heart of the Ocean [Fullsize]

Additionally, I have now written a tutorial document explaining how you can create your own fractal flames. That can be found here: Fractals.pdf

Low Density fractals

Some image galleries are described as "Low Density" - this just means that I've rendered them at a lower quality than some of the others. For presentation, I would render fractals at a density of two or four thousand, which usually takes twenty to forty minutes per image. However, I recently noticed that rendering the fractals at a density of around five hundred usually produces similar results, while almost never taking more than ten minutes (with many taking less than five) per fractal. Many fractals will be indistinguishable from their higher density alternative without a side-by-side comparison, especially for images with clearly defined edges. That said, fractals with areas of smooth noise or blur transforms will look rougher, and peter out less cleanly. I've added the tag to fractal sets where I noticed it, just to emphasise that it's a render issue rather than a flaw with the fractal itself. As a good rule of thumb, galleries with fullsize images rendered at 3960x2400 will be low density - at that size the performance difference is substantial, and it makes the difference between only being able to render to that size for display pieces, or being able to use it for everything.

To-do list (suggestions welcome!)

  • Replace the static images on the homepage with a carousel
  • Add a tutorial explaining the fractal workflow I use. - Done!
  • System for creating curated selections from a manifest.
  • Buttons to only show the black or white background fractals in a gallery. - Done, with caveats.
  • Investigate the cleverness my new webhost gives me room to deploy.

This page was last regenerated at 2016-01-27 20:48:16.400174
This gallery contains 5680 images